Dimension

Revision Creation Date Revision Author
[Current Revision] 11 Jun 2013 9:28 AM by: Richard Mueller
[Revision #10] 31 May 2013 6:36 AM by: Tomoaki Yoshizawa Revert
[Revision #9] 30 Mar 2012 4:18 PM by: Horizon_Net Revert
[Revision #8] 28 Mar 2012 9:42 AM by: Fernando Lugão Veltem Revert
[Revision #7] 28 Mar 2012 9:42 AM by: Fernando Lugão Veltem Revert
[Revision #6] 15 Mar 2011 6:05 PM by: Michele [MSFT] Revert
[Revision #5] 22 Nov 2010 5:03 PM by: Ed Price - MSFT Revert
[Revision #4] 22 Nov 2010 4:43 PM by: Ed Price - MSFT Revert
[Revision #3] 21 Jul 2010 1:21 PM by: Ed Price - MSFT Revert
[Revision #2] 14 Jul 2010 4:06 PM by: mdburr Revert
[Revision #1] 14 Jul 2010 10:28 AM by: mdburr Revert
Page 1 of 2 (11 items) 12
Sort by: Published Date | Most Recent | Most Useful
Comments
  • yottun8 edited Revision 9. Comment: Removed "(en-US)" in the title.

  • Fernando Lugão Veltem edited Revision 6. Comment: added portuguese version  

  • Matt Burr MSFT edited Revision 2. Comment: I think I'm done with edits on this for now. Feel free to add or adjust. I may revisit this later after I've worked on documenting other parts of the UDM. I don't think this article should be too technical; it should present the components of a dimension as a user will experience them, so I don't think we need to get into a discussion of attribute relationships or the distinction between "natural" and "unnatural" hierarchies. If we do want to discuss those topics, I think they should be moved into separate articles branched from this one.

  • Matt Burr MSFT edited Revision 1. Comment: Simplifying the language. Still more to do.

  • Matt Burr MSFT edited Original. Comment: Expanded the article a bit with information on dimension hierarchies. I intend to add a bit more, but I've covered the primary elements of a dimension as a user would experience them.

Page 1 of 1 (5 items)