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Microsoft Surface
Tagged Content List
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Texture and Color
Maheshkumar S Tiwari
Table of Contents Texture Using Texture Colors Using Color Texture Many Web-based software applications now have highly refined textures that use a wide range of effects, such as brushed metal, high-gloss plastic, translucent colored glass, and so on. These textures usually just add ornamentation...
on
6 Sep 2013
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Depth
Maheshkumar S Tiwari
Table of Contents Overview 1. Creating Depth Using 2.5-D Using Depth Techniques 2. Creating Depth Using 3-D Using Depth Techniques 3. Foreground and Background Elements Using Depth Techniques 4. Microsoft Surface Lighting Paradigm Using Depth Techniques 5. Depth as Affordance Using Depth Techniques ...
on
6 Sep 2013
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Introduction
Maheshkumar S Tiwari
Table of Contents Overview Touch and Multitouch Gesture, Manipulation, and Movements Three Manipulation Gestures Movements Movement Description Tap Press and then release Slide or push Move the object under your finger with a sliding or pushing...
on
6 Sep 2013
Wiki Page:
Microsoft Surface 1.0 SP1: Getting Started Guide - Gestures
Maheshkumar S Tiwari
Microsoft Surface is a software platform that is ideal for any scenario in which multiple users want to interact with a single large form-factor device, similar to a wide-screen TV. The focus of Surface is on creating real connections—whether it's connecting customers with information and each...
on
6 Sep 2013
Wiki Page:
Microsoft Surface 1.0 SP1: Getting Started Guide - Interacting with a Surface Unit
Maheshkumar S Tiwari
Microsoft Surface is a software platform that is ideal for any scenario in which multiple users want to interact with a single large form-factor device, similar to a wide-screen TV. The focus of Surface is on creating real connections—whether it's connecting customers with information and each...
on
6 Sep 2013
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Layout and Orientation
Richard Mueller
Table of Contents Overview 1. Application Orientation Choosing Orientation and Layout 2. Gridless Layouts Choosing Orientation and Layout 3. Gridded Layouts Choosing Orientation and Layout Overview The 360-degree, multiuser interface of the Microsoft Surface poses unique challenges when you consider...
on
14 Aug 2013
Wiki Page:
Microsoft Surface 1.0 SP1: SDK - Tagged Objects
Richard Mueller
Table of Contents Overview How to Use Tagged Objects Security Considerations for Tagged Objects Byte Tags Byte Tag Geometry Byte Tag Values Printing Byte Tags Identity Tags Creating Identity Tags Designing Applications for Tagged Objects Choosing a Tag Type Reacting to Tagged Objects Starting Applications...
on
2 Aug 2013
Wiki Page:
PixelSense (formerly Surface)
Ed Price - MSFT
If you're looking for the Surface Tablet , click here . Microsoft Surface/PixelSense is a software platform that is ideal for any scenario in which multiple users want to interact with a single large form-factor device, similar to a wide-screen TV. The focus of Surface is on creating real...
on
6 Feb 2013
Wiki Page:
Surface 2.0 - Retail
Ed Price - MSFT
The second generation of Microsoft Surface . Table of Contents Videos What's New Videos Watch this video about Surface 2.0 from January 2012 (CES): This video shows a few examples of Surface 2.0, including a hardware store and an obstetrician: What's New ...
on
6 Feb 2013
Wiki Page:
Microsoft Surface 1.0 SP1: Getting Started Guide - Application Suite
Ed Price - MSFT
Table of Contents Overview Concierge 1.0 SP1 Concierge Overview Card Screen Map Screen Example Concierge Scenarios Scenario 1: Theme Park Scenario 2: Casino Scenario 3: Store Scenario 4: Cruise Ship Customizing Concierge for Your Business Music 1.0 SP1 Music Overview Player Albums Scroller Interacting...
on
29 Oct 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Visual Branding Principles
Ed Price - MSFT
Table of Contents Overview Visual Branding Principles Microsoft Branding Requirements Customer Branding Opportunities Overview The following guidelines offer practical ways for you to apply the visual design principles. Each set of guidelines has two categories. (The Microsoft Surface application...
on
27 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Language and Text Guidelines
Ed Price - MSFT
Table of Contents Overview 1. Using a Casual and Comfortable Tone Examples of a Casual and Comfortable Tone 2. Using Clear and Concise Language Examples of Clear and Concise Language 3. Using Text to Add Clarity to the Interaction Design Examples of Text to Add Clarity 4. Using a Direct and Personal...
on
22 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Language and Text Principles
Ed Price - MSFT
Table of Contents Interface Text in Microsoft Surface Language and Text 1. Casual, Clear, and Personal Tone 2. Using Text Judiciously 3. Text as Graphics 4. Audio Interface Text in Microsoft Surface Microsoft Surface offers an opportunity to create user experiences that surpass what people...
on
20 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Motion Design
Ed Price - MSFT
Table of Contents Overview 1. Designing Motion Design Vocabularies Using Motion, Animations, and Visual Effects 2. Importance of the Transition Using Motion, Animations, and Visual Effects 3. Latent Learning: Transitions as Affordances Using Motion, Animations, and Visual Effects 4. Ambient Animations...
on
20 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Typography and Iconography
Ed Price - MSFT
Table of Contents Typography Selecting Fonts Iconography Icons and Objects Icons as Affordances Using Icons Typography On-screen legibility is critical for all Microsoft Surface applications. Microsoft Surface has a number of aspects that make its on-screen reading experience unique. When...
on
20 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Shape and Form
Ed Price - MSFT
Table of Contents Overview Edges and Corners Line Work Using Shape and Form Overview To make content the interface of your Microsoft Surface application, use shape and form to provide clues that help users anticipate the function of Surface objects. Properly define the vocabulary of shapes and...
on
16 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Visual Design Principles
Ed Price - MSFT
Table of Contents Overview 1. Consistency 2. Flexibility 3. Premium Quality 4. Understatement 5. Minimalism 6. Welcoming Overview This article provides practical design guidelines to help you design a great Microsoft Surface experience. When you design Surface applications that incorporate compelling...
on
15 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Interaction Guide
Ed Price - MSFT
Table of Contents Overview 1. Make Virtual Objects Behave Like Physical Objects 2. Use Tagged Objects 3. Use Untagged Objects 4. Create Single-User and Multiuser Experiences 5. Support Appropriate Levels of Inter-User Task Coupling 6. Consider How Multiple Users Share Space 8. Support Using 2-D Planar...
on
10 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: UX Guidelines - Interaction Principles
Ed Price - MSFT
Table of Contents Overview Interaction Principles 1. Seamless 2. Social 3. Spatial 4. Super-realism 5. Contextual Environments 6. Scaffolding 7. Performance Aesthetics 8. Direct Manipulation Overview Interaction design defines the interplay of the software with users’ behaviors, responses...
on
10 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: SDK - Input Visualizer
Ed Price - MSFT
Table of Contents Overview Running Input Visualizer Contact Data in Input Visualizer Input Visualizer Control Panel Overview The Input Visualizer tool enables you to see the contact data that the Microsoft Surface Vision System returns in the context of your application. This tool runs on top of...
on
8 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: SDK - Surface Simulator
Ed Price - MSFT
Table of Contents Overview Starting Surface Simulator Surface Simulator User Interface Parts of Surface Simulator How to Use Surface Simulator Adding Contacts to Surface Simulator Contact States Using Surface Simulator Controls and Contacts Contact Selector Finger Contact Blob Contact Tagged-Object Contact...
on
8 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: SDK - User Experience
Ed Price - MSFT
Table of Contents Microsoft Surface User Experience Attract Applications Access Points Launcher Loading Screen Standard Applications Orientation Application and System Failures Time-Outs Object Routing Single-Application Mode Localized User Interface Interface Language Date and Number Settings Input...
on
8 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: SDK - Code Sample Applications
Ed Price - MSFT
Table of Contents Overview Samples That Use the Presentation Layer Samples That Use the Core Layer and the XNA Framework Samples That Use the Surface Shell API Installing the Samples Activate Application from an Application API Concepts Exposed Attract Application API Concepts Exposed Cloth API Concepts...
on
7 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: Getting Started Guide - Hardware Overview
Ed Price - MSFT
A Microsoft Surface unit is built into a table-like form that is easy for users to interact with in a way that feels familiar in the real world. Table of Contents Microsoft Surface Hardware Products Commercial Units with Microsoft Surface Runtime Developer Units with Microsoft Surface SDK...
on
7 Mar 2012
Wiki Page:
Microsoft Surface 1.0 SP1: Getting Started Guide - Sample Applications
Ed Price - MSFT
Table of Contents Overview Financial Services Sample Application Using the Financial Services Sample Application Games Pack Sample Applications Chess and Checkers Tiles Ribbons Mobile Connect Sample Application Using Mobile Connect To customize the instruction card content To enable Bluetooth® connectivity...
on
7 Mar 2012
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